In Development

A Cherokee Tale

A narrative adventure told primarily through Cherokee dialogue — hunt, fish, and scout across a living world while picking up the language along the way.

A Cherokee Tale official cover art — two archers face off at dusk beside a forest campfire

Overview

Every mission speaks Cherokee.

A Cherokee Tale follows players through the rhythms of daily life on the land — hunting game, fishing the rivers, and scouting the territory ahead. Dialogue throughout the game is spoken primarily in Cherokee, putting the language at the center of the story rather than treating it as a decoration on top of it. It's a game built to be played, and a language built to be heard.

We're building it with young players and families in mind — a game that's fun first, and just happens to leave the people playing it a little more fluent than when they started. No worksheets, no drills — the language lives inside the missions themselves.

Key Features

What makes it different

Cherokee-Language Dialogue

Characters speak primarily in Cherokee throughout the game, with the story built around the language rather than translated on top of it.

Hunting Missions

Track and hunt across a living wilderness, learning the land the way generations before did.

Fishing Missions

Work the rivers and waterways in missions built around patience, skill, and provision.

Scouting Missions

Range ahead of camp to map the territory, spot danger, and guide the community forward.

Language & Culture

Learning Cherokee through play

Kids don't learn a language from a worksheet — they learn it from hearing it, using it, and needing it to get something done. That's the idea behind A Cherokee Tale: the language isn't a lesson bolted onto the game, it's the tool you use to play it.

Full Cherokee Voice Dialogue

Characters speak their lines in Cherokee, with English subtitles a tap away — so players pick up words in context, the same way a first language is learned.

A Living Word Journal

Every new word or phrase a player hears gets logged automatically into an in-game journal — turning vocabulary into something you collect, not something you memorize.

Elders as Teachers

NPC elders pass down words, stories, and the syllabary as part of missions — mirroring how the language has always been taught, person to person.

Learn by Doing

Hunting, fishing, and scouting missions attach vocabulary to real actions and tools, so words stick because they're tied to something the player just did.

A Cherokee Tale is being developed in conversation with Cherokee speakers and cultural advisors, so the language, land, and daily life on screen reflect the real thing — not a generic idea of it.

Screenshots

A first look

Status
In Development
Platform
To Be Announced
Primary Language
Cherokee
Studio
RezWorks Studios

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